Breathe the Machine

The FaaS were future-oriented.  Every day, they contemplated the question: what kind of ancestor will you be?

A collaboration between prose writer Teresa Carmody, new media artist Matt Roberts, 3-D animator Dengke Chen, and poet Terri Witek. In Breathe the Machine, we repurpose computers in an existing university lab to respond to human breath. Blow on the computer; something happens. The computer lab becomes an installation, an archive of a near future where some creatures have learned to morph. With each breath, the individual computers send data to a hub computer, co-creating a story displayed on a larger screen (projected on wall of lab). Simple biological actions momentarily converge human and mechanical worlds.